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Name: |
Marco Alamia |
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Nationality: |
Italian |
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City: |
Bovisio Masciago (Milan) |
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Objective: |
To work as Junior 3D Programmer on cutting edge projects |
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Website: |
www.codinglabs.net |
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Education: |
Currently studying for a Master Degree in Information and Communication Technologies, Computer Science, Unviersità degli studi di Milano (Milano). |
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Bachelor Degree in Digital Communication (Magna Cum Laude), Computer Science, Unviersità degli studi di Milano, 18/12/2007 |
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Italian: |
Mother tongue |
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English: |
Very good spoken skills, good written skills |
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Certifications: |
Trinity College Degree - Level 9 (2001) |
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C, C++ (and Microsoft Visual Studio IDE) |
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6 Years |
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DirectX 9 (API) |
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3 Years |
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Open GL (API) |
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3 Years |
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Shader programming (CG, Render Man, GLSL) |
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2 Years |
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Java |
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3 Years |
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PHP, HTML, Action Script |
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2 Years |
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Physics programming |
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1 Year |
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3DS Max SDK (Exporter class) |
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5 Months |
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Multi-Thread programming |
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2 Years |
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Network programming |
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1 Year |
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Assembly programming (x86) |
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6 Months |
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Math Background |
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7 Years |
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3DSMax 8.0 |
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3 Years |
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Maya 7.0 |
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1 Year |
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Photoshop CS |
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2 Years |
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Dreamweaver MX, Flash MX |
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2 Years |
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2007 |
Work as Web Designer and Graphic Artist at Creative Studio. |
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2007 |
Work at the University Virtual Theater for the Bachelor Degree thesis.
The project is an implementation of a Data Glove device control system in a virtual reality enviroment. |
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2006 |
Release with the Alien Game Labs team of Pool-O-Matic Beta, a 3D fully working pool game (more information can be found in the Gallery or at the Pool-O-Matic Web Site) |
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2004 |
Join the Alien Game Labs team, an Hobbistic Game Developing team, as Programmer. |
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Marco Alamia is a self-taught programmer who started to study computer science due to his passion for video games. After a few years he gets into an italian hobbistic team where he worked as programmer and graphic artist. Unfortunately the team died an year later because of the departure of some elements so Marco Alamia looked out for a new team to work with. After no long he met Parsec, an old member of the italian demoscene and they both start developing games under the Alien Game Labs label. In 2006 the duo, with the collaboration of a few other people, release Pool-O-Matic, a futuristic billiard game. Currently the Alien Game Labs team is working on another project based over the new engine, Zenith. |
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